Happiness is pretty self-explanatory - your troops need to be well-rested, fed and paid, which is intrinsically tied to finding sizable hauls of goods or completing quests and getting paid for it. The aforementioned Valor points are one while you only get a handful at a time (necessitating that you spend them carefully), more can be earned by winning battles, completing quests, resting (especially at inns) or boosting the party's Happiness stat. Managing one's party and reputation is a challenge in itself, though the game does a good job laying out exactly all of the mechanics in play and what one must do to stay on top of things. One point of frustration, as in many games of this type, are battles with computer controlled allies particularly as one of them dying can cause you to have to restart the battle, and the none-too-bright AI loves to run right into disadvantageous situations or even straight into traps that can damage or kill them instantly I had to redo one fight in particular several times because a character insisted on repeatedly running right into a lightning strike. Whether charging through multiple enemies, hitting a single target several times, or just getting some extra move range that doesn't trigger attacks of opportunity, using your limited supply of these well becomes an essential strategic element. Each character also has special abilities depending on their class and level, which are activated by spending Valor Points, that can help to turn the tide. Attacking a target in melee range will cause both friend and foe to be 'engaged' in a battle one can break away from this at any time as long as they have movement left in stock, though the enemy will get a free 'attack of opportunity' on them if they do (this also avoids the player doing so by accident, as they must click a button and confirm they wish to move before doing so). One is that the player's turns aren't locked to individual units, instead letting them use any turn they're given to move any unit of theirs, so long as they haven't already that round. A few mechanics I haven't seen in similar titles do show themselves here, though. As one would expect in a game of this type, combat in the game is a pretty frequent event, taking place in turn-based battles.
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